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win10玩輻射3怎麼樣才不會閃退

欄目: 數碼 / 釋出於: / 人氣:2.2W

我們的電腦在安裝升級了win10作業系統之後,有的遊戲玩家在玩輻射3的時候就出現了遊戲突然閃退的情況。對於這種問題小編覺得可能是因為我們目前系統的執行記憶體不足所以導致的遊戲突然退出,可以關閉不必要的應用節省記憶體。再就是電腦相容性問題等等。具體解決步驟就來看下小編是怎麼做的吧~

win10玩輻射3怎麼樣才不會閃退

一、在遊戲過程中不要開啟全屏遊戲即可。

找到安裝目錄裡的FalloutLauncher開啟,進入Option。

把裡面的windowed(視窗化)打上勾,進入遊戲把畫面稍微調低。

win10玩輻射3怎麼樣才不會閃退 第2張

二、使用GOG的版本覆蓋遊戲就行了,庫裡面不要點解除安裝,刪除檔案即可。

三、找到遊戲安裝根目錄,遊戲的啟動程式(fallout3.exe)然後右鍵屬性。對話方塊裡面有一個相容性,然後設定為“windows xp”即可。

>>>win10相容模式開啟教程<<<

四、不要使用高清材質包,高清材質包會導致遊戲頻繁退出

五、首先找到遊戲檔案

1.開啟我的文件

2.開啟FALLOUT.INI檔案

3.將下面所有內容複製貼上,然後替換原有文字即可:

[General]

SStartingCell=

SCharGenQuest=0001f388

SStartingCellY=

SStartingCellX=

SStartingWorld=

STestFile10=

STestFile9=

STestFile8=

STestFile7=

STestFile6=

STestFile5=

STestFile4=

STestFile3=

STestFile2=

STestFile1=Fallout3.esm

sEssentialFileCacheList=DataFallout.esm|Data2Fallout.esm, DataMusicSpecialMainTitle.mp3, DataFallout - Sound.bsa|Fallout - Sound.bsa, DataFallout - Voices.bsa|Fallout - Voices.bsa, DataFallout - MenuVoices.bsa|Fallout - MenuVoices.bsa

sUnessentialFileCacheList=DataFallout - Meshes.bsa|Data2Fallout - Meshes.bsa, DataFallout - Textures.bsa|Data2Fallout - Textures.bsa, DataMusicDungeon*.xma, DataMusicBase*.mp3, DataMusicBattle*.mp3, DataMusicExplore*.mp3, DataMusicPublic*.mp3, DataMusicSpecial*.mp3

bPreCullActors=1

bTaskletActorSceneGraphUpdates=0

bTaskletActorAnimMovementUpdates=1

bAnimationUseBlendFromPose=1

bEnableProfile=0

bDrawSpellContact=0

bRunMiddleLowLevelProcess=1

iHoursToSleep=3

bActorLookWithHavok=0

SMainMenuMusicTrack=specialmaintitle.mp3

bUseEyeEnvMapping=1

bFixFaceNormals=0

bUseFaceGenHeads=1

bFaceMipMaps=1

bFaceGenTexturing=1

SBetaCommentFileName=vaultFalloutFallout3Beta_Comment.txt

bDefaultCOCPlacement=0

uGridDistantCount=20

uGridsToLoad=5

fGlobalTimeMultiplier=1.0000

bNewAnimation=1

bFixAIPackagesOnLoad=0

bForceReloadOnEssentialCharacterDeath=1

bKeepPluginWhenMerging=0

bCreate Maps Enable=0

SLocalSavePath=Saves

SLocalMasterPath=Data

bDisableDuplicateReferenceCheck=1

bTintMipMaps=0

uInterior Cell Buffer=3

uExterior Cell Buffer=36

iIntroSequencePriority=3

bPreloadIntroSequence=1

fStaticScreenWaitTime=3.0000

SMainMenuMovieIntro=

SIntroSequence=

sIntroMovie=Fallout INTRO Vsk.bik

iFPSClamp=0

bRunVTuneTest=0

STestFile1=

bActivateAllQuestScripts=0

bUseThreadedBlood=1

bUseThreadedMorpher=1

bBorderRegionsEnabled=1

bDisableHeadTracking=0

bTrackAllDeaths=0

uiFaceGenMaxEGTDataSize=67108864

uiFaceGenMaxEGMDataSize=67108864

bPreemptivelyUnloadCells=0

iNumBitsForFullySeen=248

iPreloadSizeLimit=26214400

bUseHardDriveCache=0

bEnableBoundingVolumeOcclusion=1

bDisplayBoundingVolumes=0

bUseThreadedTempEffects=1

bUseThreadedParticleSystem=1

bExternalLODDataFiles=1

bCheckCellOffsetsOnInit=0

uGridDistantTreeRange=5

bCreateShaderPackage=0

bWarnOnMissingFileEntry=0

bAllowScriptedAutosave=0

uGridDistantTreeRangeCity=4

uGridDistantCountCity=4

iSaveGameBackupCount=1

bDisplayMissingContentDialogue=1

SSaveGameSafeCellID=2AEEA

bUseThreadedAI=1

iNumHWThreads=2

bChangeTimeMultSlowly=1

bCheckPurgedTextureList=0

bAnimateDoorPhysics=0

sLanguage=ENGLISH

[Display]

fDecalLifetime=10.0000

bEquippedTorchesCastShadows=0

bReportBadTangentSpace=0

bStaticMenuBackground=1

bForcePow2Textures=0

bForce1XShaders=0

bHighQuality20Lighting=0

bAllow20HairShader=1

bAllowScreenShot=1

iMultiSample=0

bDoTallGrassEffect=1

bForceMultiPass=1

bDoTexturePass=1

bDoSpecularPass=1

bDoDiffusePass=1

bDoAmbientPass=1

bImageSpaceEffects=1

bDoCanopyShadowPass=1

bDrawShadows=0

bUseRefractionShader=1

bUse Shaders=1

iNPatchNOrder=0

iNPatchPOrder=0

iNPatches=0

iLocation Y=5

iLocation X=5

bFull Screen=1

iAdapter=0

iScreenShotIndex=0

SScreenShotBaseName=ScreenShot

iAutoViewMinDistance=2000

iAutoViewHiFrameRate=40

iAutoViewLowFrameRate=20

bAutoViewDistance=0

fDefaultFOV=75.0000

fNearDistance=5

fFarDistance=1000.0000

iDebugTextLeftRightOffset=10

iDebugTextTopBottomOffset=20

bShowMenuTextureUse=1

fLightLODDefaultStartFade=1000.0

fLightLODRange=500.0

fLightLODMinStartFade=200.0

fLightLODMaxStartFade=3500.0

fShadowLODDefaultStartFade=200.0

fShadowLODRange=200.0

fShadowLODMinStartFade=100.0

fShadowLODMaxStartFade=1000.0

fSpecularLODDefaultStartFade=500.0

fSpecularLODRange=300.0

fSpecularLODMinStartFade=200.0

fSpecularLODMaxStartFade=2000.0

fGamma=1.0000

bAllow30Shaders=0

iTexMipMapMinimum=0

bDoStaticAndArchShadows=0

bDoActorShadows=1

fNoLODFarDistancePct=1.0000

fNoLODFarDistanceMax=10240.0000

fNoLODFarDistanceMin=100.0000

fEyeEnvMapLOD2=800.0000

fEyeEnvMapLOD1=500.0000

fEnvMapLOD2=1800.0000

fEnvMapLOD1=1500.0000

fGammaMax=0.6000

fGammaMin=1.4000

iMaxDecalsPerFrame=10

iActorShadowCount=4

bIgnoreResolutionCheck=0

fSpecualrStartMax=1000.0000

fSpecularStartMin=0.0000

iActorShadowIntMax=10

iActorShadowIntMin=0

iActorShadowExtMax=10

iActorShadowExtMin=0

bDynamicWindowReflections=1

fShadowFadeTime=1.0000

iPresentInterval=1

bDecalsOnSkinnedGeometry=1

uVideoDeviceIdentifierPart4=0

uVideoDeviceIdentifierPart3=0

uVideoDeviceIdentifierPart2=0

uVideoDeviceIdentifierPart1=0

iShadowFilter=0

bAllowPartialPrecision=1

iShadowMapResolution=256

bShadowsOnGrass=0

bActorSelfShadowing=0

iActorShadowCountInt=2

iActorShadowCountExt=2

fPipboy1stPersonFOV=47.0

fDefault1stPersonFOV=55.0000

bLODNoiseAniso=1

iMaxAnisotropy=8

fLandLOFadeSeconds=15.0

[Controls]

bAlwaysRunByDefault=1

bBackground Mouse=0

bBackground Keyboard=1

[Water]

bUseWaterShader=1

bUseWaterReflections=1

bUseWaterRefractions=1

bUseWaterDepth=1

bUseWaterHiRes=0

bUseWaterDisplacements=1

bUseWaterLOD=1

bReflectExplosions=0

bAutoWaterSilhouetteReflections=1

bForceHighDetailReflections=0

bForceLowDetailReflections=0

fTileTextureDivisor=4.7500

fSurfaceTileSize=2048.0000

fNearWaterOutdoorTolerance=1024.0000

fNearWaterIndoorTolerance=512.0000

fNearWaterUnderwaterVolume=0.9000

fNearWaterUnderwaterFreq=0.3000

uNearWaterPoints=8

uNearWaterRadius=1000

uSurfaceFPS=12

[Audio]

fASFadeInTime=3.0

fASFadeOutTime=10.0

fRegionLoopFadeInTime=5.0

fRegionLoopFadeOutTime=5.0

fAudioDebugDelay=0.0

bEnableAudio=1

bEnableAudioCache=1

bMultiThreadAudio=0

bEnableEnviroEffectsOnPC=0

; cache sizes in kilobytes

iAudioCacheSize=2048

iMaxSizeForCachedSound=256

bUseAudioDebugInformation=1

fAudioDebugDelay=0.0000

fDefaultMasterVolume=1.0000

fDefaultFootVolume=0.5000

fDefaultMusicVolume=0.3000

fDefaultRadioVolume=0.5000

fDefaultEffectsVolume=1.0000

fDefaultVoiceVolume=0.7500

iMaxImpactSoundCount=32

fMaxFootstepDistance=1100.0000

fPlayerFootVolume=0.6500

iCollisionSoundTimeDelta=150

iRadioUpdateInterval=250

fMinSoundVel=90.0000

fDialogMinDistance=125.00

fDialogMaxDistance=1800.00

fMainMenuMusicVolume=0.6

fDBVoiceAttenuationIn2D=2.0

fCollisionSoundHeavyThreshold=60.0

fDialogueFadeDecibels=6.0

fDialogueFadeSecondsIn=2.0

fDialogueFadeSecondsOut=1.0

fDialogueHeadPitchExaggeration=2.0

fDialogueHeadRollExaggeration=2.0

fDialogueHeadYawExaggeration=2.0

fHardLandingDamageThreshold=500.0

fWoodMediumMassMin=7.0

fWoodLargeMassMin=15.0

fStoneMediumMassMin=5.0

fStoneLargeMassMin=30.0

fEarthMediumMassMin=5.0

fEarthLargeMassMin=30.0

fSkinMediumMassMin=5.0

fSkinLargeMassMin=30.0

fMetalMediumMassMin=8.0

fMetalLargeMassMin=25.0

fRadioDialogMute=0.50

fFilterDistortionGain=-7.5

fFilterPEQGain=-15.0

fFilterdBAttenuation=11.5

[Pathfinding]

bDrawPathsDefault=0

bPathMovementOnly=0

bDrawSmoothFailures=0

bDebugSmoothing=0

bSmoothPaths=1

bSnapToAngle=0

bDebugAvoidance=0

bDisableAvoidance=0

bBackgroundPathing=1

bUseObstacleAvoidance=1

bBackgroundNavmeshUpdate=1

[MAIN]

bEnableBorderRegion=1

fLowPerfCombatantVoiceDistance=1000.0000

iDetectionHighNumPicks=40

fQuestScriptDelayTime=5.0000

bCloneModelsInBackground=1

iLastHDRSetting=-1

[HAVOK]

bDisablePlayerCollision=0

fJumpAnimDelay=0.7500

bTreeTops=0

iSimType=1

bPreventHavokAddAll=0

bPreventHavokAddClutter=0

fMaxTime=0.016

bHavokDebug=0

fRF=1000.0000

fOD=0.9000

fSE=0.3000

fSD=0.9800

iResetCounter=5

fMoveLimitMass=95.0000

iUpdateType=0

bHavokPick=0

fCameraCasterSize=10.0000

iHavokSkipFrameCountTEST=0

iNumHavokThreads=1

fChaseDeltaMult=0.0500

bAddBipedWhenKeyframed=1

fQuadrupedPitchMult=1.0000

iEntityBatchRemoveRate=100

iMaxPicks=40

[RagdollAnim]

bRagdollFeedback=1

fCameraDist=1000.0

fHierarchyGain=0.17

fVelocityDamping=0.0

fAccelerationGain=1.0

fVelocityGain=0.6

fPositionGain=0.05

fPositionMaxLinearVelocity=14.0

fPositionMaxAngularVelocity=18.0

fSnapGain=0.1

fSnapMaxLinearVelocity=3.0

fSnapMaxAngularVelocity=0.3

fSnapMaxLinearDistance=0.3

fSnapMaxAngularDistance=1.0

[FootIK]

fOnOffGain=0.5

fGroundAscendingGain=0.4

fGroundDescendingGain=0.4

fFootRaisedGain=0.9000

fFootPlantedGain=1.0000

bFootPlacementOn=1

fPelvisUpDownBias=0.75

fPelvisOffsetDamping=0.2

fVertErrorGain=0.5

fOriginalGroundHeightMS=-0.11

fAnkleOffset=0.2000

fRagdollFeedback=0.7

[LookIK]

fLookAtTargetGain=0.3

fLookAtGain=0.045

[Interface]

fKeyRepeatInterval=50.0000

fKeyRepeatTime=500.0000

fActivatePickSphereRadius=16.0000

fMenuModeAnimBlend=0.0000

iSafeZoneXWide=15

iSafeZoneYWide=15

iSafeZoneX=15

iSafeZoneY=15

bAllowConsole=1

bActivatePickUseGamebryoPick=0

bUseFuzzyPicking=1

fMenuBGBlurRadius=2.0000

fMenuPlayerLightDiffuseBlue=0.8000

fMenuPlayerLightDiffuseGreen=0.8000

fMenuPlayerLightDiffuseRed=0.8000

fMenuPlayerLightAmbientBlue=0.2500

fMenuPlayerLightAmbientGreen=0.2500

fMenuPlayerLightAmbientRed=0.2500

iMaxViewCasterPicksGamebryo=10

iMaxViewCasterPicksHavok=10

iMaxViewCasterPicksFuzzy=5

fInterfaceTintB=0.8824

fInterfaceTintG=0.9843

fInterfaceTintR=0.6314

bUseImageSpaceMenuFX=0

iSystemColorTerminalRed=33

iSystemColorTerminalGreen=231

iSystemColorTerminalBlue=121

iSystemColorSystemRed=26

iSystemColorSystemGreen=255

iSystemColorSystemBlue=128

iSystemColorMainMenuRed=199

iSystemColorMainMenuGreen=255

iSystemColorMainMenuBlue=165

iSystemColorPipboyRed=26

iSystemColorPipboyGreen=255

iSystemColorPipboyBlue=128

iSystemColorHUDAltRed=255

iSystemColorHUDAltGreen=67

iSystemColorHUDAltBlue=42

iSystemColorHUDMainRed=26

iSystemColorHUDMainGreen=255

iSystemColorHUDMainBlue=128

fRSMFaceSliderDefaultMin=-3.5

fRSMFaceSliderDefaultMax=3.5

fPopUpBackgroundOpacity=0.87

fMenuBackgroundOpacity=0.76

bHideUnavailablePerks=0

[Loading]

sWelcomeScreen1=loading_screen01

sWelcomeScreen2=loading_screen_bethsoft

sWelcomeScreen3=loading_screen_BGS

sWelcomeScreen4=loading_screen_legal

sMainMenuBackground=main_background

sTitleMusic=MainTitle

sInitialSound=fxuiloadscreeninitialui_loadscreen_initial.wav

iMaxScreens=4

iMaxScreens_MainMenu=20

fLoadingTextUpdateInterval=10.0000

fLoadingBkgdUpdateInterval=10.0000

fMainMenuBkgdUpdateInterval=10.0000

fLoadingInitUpdateInterval=5.0000

iNumLocationSpecificScreens=1

[Menu]

fCreditsScrollSpeed=40.0000

iConsoleTextYPos=940

iConsoleTextXPos=30

iConsoleVisibleLines=15

iConsoleHistorySize=50

rDebugTextColor=255,251,233

iConsoleFont=2

iDebugTextFont=3

[GamePlay]

bHealthBarShowing=0

fHealthBarFadeOutSpeed=1.0000

fHealthBarSpeed=80.0000

fHealthBarHeight=4.0000

fHealthBarWidth=40.0000

fHealthBarEmittanceFadeTime=0.5000

fHealthBarEmittanceTime=1.5000

bAllowHavokGrabTheLiving=0

bEssentialTakeNoDamage=1

iDetectionPicks=21

[Fonts]

sFontFile_1=TexturesFontsGlow_Monofonto_Large.fnt

sFontFile_2=TexturesFontsMonofonto_Large.fnt

sFontFile_3=TexturesFontsGlow_Monofonto_Medium.fnt

sFontFile_4=TexturesFontsMonofonto_VeryLarge02_Dialogs2.fnt

sFontFile_5=TexturesFontsFixedsys_Comp_uniform_width.fnt

sFontFile_6=TexturesFontsGlow_Monofonto_VL_dialogs.fnt

sFontFile_7=TexturesFontsBaked-in_Monofonto_Large.fnt

sFontFile_8=TexturesFontsGlow_Futura_Caps_Large.fnt

[SpeedTree]

iTreeClonesAllowed=1

fCanopyShadowGrassMult=1.0000

iCanopyShadowScale=512

fTreeForceMaxBudAngle=-1.0000

fTreeForceMinBudAngle=-1.0000

fTreeForceLeafDimming=-1.0000

fTreeForceBranchDimming=-1.0000

fTreeForceCS=-1.0000

fTreeForceLLA=-1.0000

fTreeLODExponent=1.0000

bEnableTrees=1

bForceFullLOD=0

fLODTreeMipMapLODBias=-0.7500

fLocalTreeMipMapLODBias=-0.2500

[Debug]

bDebugFaceGenCriticalSection=0

bDebugFaceGenMultithreading=0

bDebugSaveBuffer=0

[BackgroundLoad]

bBackgroundPathing=1

bUseMultiThreadedFaceGen=1

bBackgroundCellLoads=1

iAnimaitonClonePerLoop=5

bUseMultiThreadedTrees=1

iExteriorPriority=50

iBackgroundLoadFaceMult=200

fBackgroundLoadingPerLoop=20.0000

fBackgroundLoadClonedPerLoop=5.0000

iBackgroundLoadExtraMaxFPS=20

iBackgroundLoadExtraMinFPS=10

iBackgroundLoadExtraMax=3000

iBackgroundLoadExtraMin=5

iBackgroundLoadExtraMilliseconds=2

iBackgroundLoadTreeMilliseconds=7

iBackgroundLoadMilliseconds=1

iBackgroundLoadLoading=1

bUseBackgroundFileLoader=0

bBackgroundLoadLipFiles=0

bLoadBackgroundFaceGen=0

bLoadHelmetsInBackground=1

iAnimationClonePerLoop=5

bSelectivePurgeUnusedOnFastTravel=0

bCloneModelsInBackground=1

[LOD]

fLODLandDropAmount=230.0000

fLodDistance=500.0000

bUseFaceGenLOD=0

iLODTextureTiling=2

iLODTextureSizePow2=8

fLODNormalTextureBlend=0.5000

bDisplayLODLand=1

bDisplayLODBuildings=0

bLODPopTrees=0

bLODPopActors=0

bLODPopItems=0

bLODPopObjects=0

fLODFadeOutMultItems=3

fLODFadeOutMultObjects=5

fLODFadeOutMultActors=6

fLODMultLandscape=1.0000

fLODMultTrees=0.5000

fLODMultActors=1.0000

fLODMultItems=1.0000

fLODMultObjects=5

iFadeNodeMinNearDistance=500

fLODFadeOutPercent=0.6000

fFadeOutThreshold=0.3000

fFadeInThreshold=0.7000

fFadeInTimet=2.0

fFadeOutTime=2.0

fDistanceMultiplier=1

fLODBoundRadiusMult=10

fObjectLODMax=15.0

fObjectLODMin=1.0

fObjectLODDefault=5

fItemLODMax=15.0

fItemLODMin=1.0

fItemLODDefault=2

fActorLODMax=15.0

fActorLODMin=2.0

fActorLODDefault=5

fTreeLODMax=2.0000

fTreeLODMin=0.0200

fTreeLODDefault=0.5000

bLODUseCombinedLandNormalMaps=1

bForceHideLODLand=0

fLODLandVerticalBias=0.0000

fTalkingDistance=1000.0000

iBoneLODForce=-1

fLODQuadMinLoadDistance=65536.0000

bDisplayLODTrees=1

bDisplayLODBuildings=1

fLODFadeOutActorMultInterior=1.0000

fLODFadeOutItemMultInterior=1.0000

fLODFadeOutObjectMultInterior=1.0000

fLODFadeOutActorMultCity=1.0000

fLODFadeOutItemMultCity=1.0000

fLODFadeOutObjectMultCity=1.0000

fLODFadeOutActorMultComplex=1.0000

fLODFadeOutItemMultComplex=1.0000

fLODFadeOutObjectMultComplex=1.0000

[Weather]

fSunGlareSize=800.0000

fSunBaseSize=750.0000

bPrecipitation=1

fAlphaReduce=1.0000

SBumpFadeColor=255,255,255,255

SLerpCloseColor=255,255,255,255

SEnvReduceColor=255,255,255,255

[Voice]

SFileTypeLTF=ltf

SFileTypeLip=lip

SFileTypeSource=wav

SFileTypeGame=ogg

[Grass]

iMinGrassSize=80

bGrassPointLighting=0

bDrawShaderGrass=1

iGrassDensityEvalSize=2

iMaxGrassTypesPerTexure=2

fWaveOffsetRange=1.7500

fGrassWindMagnitudeMax=125.0000

fGrassWindMagnitudeMin=5.0000

fTexturePctThreshold=0.0000

fGrassMinStartFadeDistance=0.0

fGrassMaxStartFadeDistance=7000.0

fGrassDefaultStartFadeDistance=3500.0

fGrassFadeRange=1000.0

[Landscape]

bCurrentCellOnly=0

bPreventSafetyCheck=0

fLandTextureTilingMult=2.0000

fLandFriction=2.5000

iLandBorder2B=0

iLandBorder2G=0

iLandBorder2R=0

iLandBorder1B=0

iLandBorder1G=255

iLandBorder1R=255

SDefaultLandDiffuseTexture=DirtWasteland01.dds

SDefaultLandNormalTexture=DirtWasteland01_N.dds

[bLightAttenuation]

fQuadraticRadiusMult=1.0000

fLinearRadiusMult=1.0000

bOutQuadInLin=0

fConstantValue=0.0000

fQuadraticValue=16.0000

fLinearValue=3.0000

uQuadraticMethod=2

uLinearMethod=1

fFlickerMovement=8.0000

bUseQuadratic=1

bUseLinear=0

bUseConstant=0

[BlurShaderHDRInterior]

fTargetLUM=1.0000

fUpperLUMClamp=1.0000

fEmissiveHDRMult=1.0000

fEyeAdaptSpeed=0.5000

fBrightScale=2.2500

fBrightClamp=0.2250

fBlurRadius=7.0000

iNumBlurpasses=1

[BlurShaderHDR]

fTargetLUM=1.0000

fUpperLUMClamp=1.0000

fGrassDimmer=1.5000

fTreeDimmer=1.0000

fEmissiveHDRMult=1.0000

fEyeAdaptSpeed=0.5000

fSunlightDimmer=1.5000

fSIEmmisiveMult=1.0000

fSISpecularMult=1.0000

fSkyBrightness=0.5000

fSunBrightness=0.0000

fBrightScale=2.2500

fBrightClamp=0.2250

fBlurRadius=7.0000

iNumBlurpasses=1

iBlendType=2

bDoHighDynamicRange=1

[BlurShader]

fSunlightDimmer=1.0000

fSIEmmisiveMult=1.0000

fSISpecularMult=1.0000

fSkyBrightness=0.5000

fSunBrightness=0.0000

fAlphaAddExterior=0.2000

fAlphaAddInterior=0.7000

iBlurTexSize=256

fBlurRadius=0.0300

iNumBlurpasses=1

iBlendType=2

bUseBlurShader=1

[GethitShader]

fBlurAmmount=0.5000

fBlockedTexOffset=0.0010

fHitTexOffset=0.0050

[MESSAGES]

bBlockMessageBoxes=0

bSkipProgramFlows=1

bAllowYesToAll=1

bDisableWarning=1

iFileLogging=0

bSkipInitializationFlows=1

bUseWindowsMessageBox=0

[DistantLOD]

bUseLODLandData=0

fFadeDistance=12288.0000

iDistantLODGroupWidth=8

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.

This may result in errors. Saving again will clear this message

but not necessarily fix any errors.

[Archive]

SMasterMiscArchiveFileName=Fallout - Misc.bsa

SMasterVoicesArchiveFileName1=Fallout - Voices.bsa

SMasterVoicesArchiveFileName2=Fallout - MenuVoices.bsa

SMasterSoundsArchiveFileName=Fallout - Sound.bsa

SMasterTexturesArchiveFileName1=Fallout - Textures.bsa

SMasterMeshesArchiveFileName=Fallout - Meshes.bsa

SInvalidationFile=ArchiveInvalidation.txt

iRetainFilenameOffsetTable=1

iRetainFilenameStringTable=1

iRetainDirectoryStringTable=1

bCheckRuntimeCollisions=0

bInvalidateOlderFiles=0

bUseArchives=1

SArchiveList=Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsa

[CameraPath]

iTake=0

SDirectoryName=TestCameraPath

iFPS=60

SNif=TestCameraPath.nif

[Absorb]

fAbsorbGlowColorB=1.0000

fAbsorbGlowColorG=0.6000

fAbsorbGlowColorR=0.0000

fAbsorbCoreColorB=1.0000

fAbsorbCoreColorG=1.0000

fAbsorbCoreColorR=1.0000

iAbsorbNumBolts=1

fAbsorbBoltGrowWidth=0.0000

fAbsorbBoltSmallWidth=7.0000

fAbsorbTortuosityVariance=2.0000

fAbsorbSegmentVariance=7.0000

fAbsorbBoltsRadius=5.0000

[TestAllCells]

bFileShowTextures=1

bFileShowIcons=1

bFileSkipIconChecks=0

bFileTestLoad=0

bFileNeededMessage=1

bFileGoneMessage=1

bFileSkipModelChecks=0

bFileCheckModelCollision=0

[CopyProtectionStrings]

SCopyProtectionMessage2=Insert the Fallout Disc.

SCopyProtectionTitle2=Fallout Disc Not Found

SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.

SCopyProtectionTitle=CD-ROM Drive Not Found

[Pipboy]

fBlurRadiusPipboy=3.5

fBlurIntensityPipboy=0.25

fScanlineScalePipboy=50

bEnableFlickerPipboy=1

bUsePipboyMode=1

[InterfaceFX]

fDefaultBurstDuration=200

fDefaultBurstIntensity=2

fMiniBurstDuration=200

fMiniBurstIntensity=1.5

;pulse effect

fPulseBrightenIntensity=0.25

fPulseRadiusIntensity=0.5

fPulseRate=0.0006

;pipboy menu transitions

fVertHoldChance=0.08

fShudderChance=0.20

fScanlineScaleMenus=50.0000

bEnableFlickerMenus=1

bEnableScanlinesMenus=1

bEnableScanlinesPipboy=1

fBlurRadiusMenus=0.3000

fBrightenMenus=1.7000

fBrightenPipboy=1.3000

bUseImageSpaceMenuFX=1

fBlurIntensityHUD=1.2000

fBlurRadiusHUD=2.0000

fScanlineFrequencyHUD=0.0000

fScreenLightBaseIntensity=0.6

fScreenLightRadius=6

[RenderedTerminal]

bUseRenderedTerminals=1

fRenderedTerminalFOV=0.15

fRenderedTerminalZoom=36

bDoRenderedTerminalScanlines=1

fRenderedTerminalScanlineScale=130.000000

fRenderedTerminalHPos=0.0

fRenderedTerminalVPos=0.38

fScreenLightBaseIntensity=1.2

fScreenLightRadius=80

fScreenLightColorR=0.68

fScreenLightColorG=0.74

fScreenLightColorB=0.62

fRaceSexMenuHPos=0.0

fRaceSexMenuVPos=-0.6

fRaceSexMenuZoom=70.0

fRaceSexMenuScale=0.5

[Decals]

uMaxDecalCount=100

bProfileDecals=0

bDecalOcclusionQuery=1

[TerrainManager]

fSplitDistanceMult=0.75

fBlockMorphDistanceMult=0.70

bUseNewTerrainSystem=1

bUseDistantObjectBlocks=1

fBlockLoadDistance=125000.0

fDefaultBlockLoadDistanceLow=50000.0

fLowBlockLoadDistanceLow=25000.0

fHighBlockLoadDistanceLow=50000.0

fDefaultTreeLoadDistance=25000.0

fLowTreeLoadDistance=10000.0

fHighTreeLoadDistance=40000.0

[VATS]

fVATSLightLevelMin=20.0

fVATSLightLevelMax=65.0

fVATSLightAngle=0.0

fVATSLightDistance=100.0

fVATSLightElevation=100.0

fVatsLightColorR=0.35

fVatsLightColorG=0.35

fVatsLightColorB=0.35

[ScreenSplatter]

bScreenSplatterEnabled=1